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Installation

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Requirements

Requirement Minimum
Unity 2022.3 LTS or later
Platform Windows, macOS (Intel + Apple Silicon)
Dependencies None — CompileScope has zero package dependencies

CompileScope is Editor-only. It has no Runtime/ assembly and adds nothing to any player build.


Import

Import CompileScope through the Unity Asset Store window, or via the Package Manager's My Assets tab. Everything installs directly under Assets/CompileScope/ in your project.


Verifying the Installation

1. Menu item exists

Tools
└── CompileScope

2. No compile errors

Open the Console (Window → General → Console) and confirm zero errors attributed to CompileScope.

3. Window opens

Click Tools → CompileScope. With no analysis run yet, the Overview tab shows an empty state with Analyse Now and Load Demo Data actions.


Storage Location

CompileScope stores compilation and domain reload history relative to the project root:

<ProjectRoot>/
└── Library/
    └── ToolsStudio/
        └── compilescope/
            └── history.json

This lives under Library/, which Unity regenerates automatically and which most teams already exclude from version control — no additional .gitignore entry is needed in the typical case.


Project Settings

CompileScope adds a page under Project Settings → Tools Studio → CompileScope covering display filters, auto-rebuild-on-compile, cache management, and Markdown report export. See Configuration for the full reference.


Uninstalling

  1. Delete the Assets/CompileScope/ folder from your project.
  2. Optionally delete Library/ToolsStudio/compilescope/ from the project root to clear stored history.
  3. Unity recompiles. No other cleanup is required.

Next: Getting Started