Arkhe is a Unity Editor tool that scans your project in the background and scores its architectural health, so drift — code in the wrong place, a service depending on something it shouldn't — is visible before it becomes a build failure or a habit.
Most Unity projects accumulate small structural problems over time: a script that ended up in the wrong folder, an Editor-only class quietly reachable from runtime code, a dependency that crosses a boundary it was never supposed to. None of these show up as compile errors until they do, usually at the worst possible moment. Arkhe is built for teams and solo developers who want that class of problem caught early, continuously, without hand-auditing the project folder by folder.
- Catches Editor-only code that's silently reachable from runtime code, before it becomes a build failure.
- Flags a service depending on another service it isn't allowed to, based on a predefined dependency rule.
- Reduces your whole project to a single, understandable Health Score that moves when real problems are introduced or fixed.
- Scans your project's assets and script dependencies in the background, without freezing the Editor while it works.
- Gives you a small, disposable sample project to try all of the above on before you ever point Arkhe at your own code.
