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| 1 | +Public Class Emotional_State |
| 2 | + ''' <summary> |
| 3 | + ''' Current emotion |
| 4 | + ''' </summary> |
| 5 | + Public CurrentState As EmotionType |
| 6 | + Public CurrentStateStr As String = "Neutral" |
| 7 | + ''' <summary> |
| 8 | + ''' If state has changed mood has changed |
| 9 | + ''' </summary> |
| 10 | + Private StateChanged As Boolean = False |
| 11 | + ''' <summary> |
| 12 | + ''' Current detected state |
| 13 | + ''' </summary> |
| 14 | + Private DetectedState As EmotionType |
| 15 | + ''' <summary> |
| 16 | + ''' New state has been detected |
| 17 | + ''' </summary> |
| 18 | + Private StateDetected As Boolean = False |
| 19 | + ''' <summary> |
| 20 | + ''' Intensity of emotion increases if emotional state remains the same |
| 21 | + ''' </summary> |
| 22 | + Public CurrentQuotient As Integer = 0 |
| 23 | + 'PROCESS: PRESERVE VARIABLES |
| 24 | + 'EMOTION |
| 25 | + ''' <summary> |
| 26 | + ''' Used to make a Generic Emotional Response |
| 27 | + ''' </summary> |
| 28 | + ''' <param name="FoundEmotion">Provided emotion (HAPPY)</param> |
| 29 | + ''' <returns></returns> |
| 30 | + Public Function MakeEmotionalResponse(ByVal FoundEmotion As String) As String |
| 31 | + MakeEmotionalResponse = "" |
| 32 | + Randomize() |
| 33 | + Dim C As Short = Int(Rnd() * 6 + 1) |
| 34 | + Select Case C |
| 35 | + Case 1 |
| 36 | + MakeEmotionalResponse = "I detect emotion in your tone, you are feeling " & LCase(FoundEmotion) & " perhaps" |
| 37 | + Case 2 |
| 38 | + MakeEmotionalResponse = "Are you feeling " & LCase(FoundEmotion) & " ?" |
| 39 | + Case 3 |
| 40 | + MakeEmotionalResponse = "Perhaps ? you can tell me more about why you are feeling ? " & LCase(FoundEmotion) |
| 41 | + Case 4 |
| 42 | + MakeEmotionalResponse = "Detecting " & LCase(FoundEmotion) & " maybe?" |
| 43 | + Case 5 |
| 44 | + MakeEmotionalResponse = "feeling a bit " & LCase(FoundEmotion) & " ?" |
| 45 | + Case 6 |
| 46 | + MakeEmotionalResponse = "" & LCase(FoundEmotion) & " " |
| 47 | + End Select |
| 48 | + End Function |
| 49 | + |
| 50 | + Private Sub SetEmotionState(ByRef UserInput As String) |
| 51 | + 'Reset Counters |
| 52 | + StateChanged = False |
| 53 | + DetectedState = EmotionType.Neutral |
| 54 | + StateDetected = False |
| 55 | + |
| 56 | + 'Start - Emotion Test |
| 57 | + Dim Handler As New EmotionHandler |
| 58 | + If Handler.DetectEmotion(UserInput) = True Then |
| 59 | + 'Check if neutral - Then reduce current Quotient |
| 60 | + If Handler.DetectedEmotion = EmotionType.Neutral Then |
| 61 | + CurrentQuotient -= 1 |
| 62 | + If CurrentQuotient = 0 Then |
| 63 | + CurrentState = EmotionType.Neutral |
| 64 | + Else |
| 65 | + End If |
| 66 | + End If |
| 67 | + |
| 68 | + 'Get State |
| 69 | + DetectedState = Handler.DetectedEmotion |
| 70 | + StateDetected = True |
| 71 | + 'IF State is the same Increase Intensity |
| 72 | + If DetectedState = CurrentState Then |
| 73 | + CurrentQuotient += 1 |
| 74 | + Else |
| 75 | + 'IF State is the differnt then change |
| 76 | + CurrentStateStr = Handler.DetectedEmotionStr |
| 77 | + CurrentState = DetectedState |
| 78 | + StateChanged = True |
| 79 | + CurrentQuotient = 1 |
| 80 | + End If |
| 81 | + End If |
| 82 | + End Sub |
| 83 | + ''' <summary> |
| 84 | + ''' Used to See if an emotion has been detected |
| 85 | + ''' </summary> |
| 86 | + ''' <param name="Userinput"></param> |
| 87 | + ''' <returns></returns> |
| 88 | + Public Function NewEmotionDetected(ByRef Userinput As String) As Boolean |
| 89 | + SetEmotionState(Userinput) |
| 90 | + If StateChanged = True Then |
| 91 | + Return True |
| 92 | + Else |
| 93 | + Return False |
| 94 | + End If |
| 95 | + End Function |
| 96 | +End Class |
| 97 | + |
| 98 | +''' <summary> |
| 99 | +''' Loads Emotions: Emotion interface provides a platform for the template of an emotion the the |
| 100 | +''' LoadEmotions; Function in The emotion handler will need to be adjusted for new emotions |
| 101 | +''' designed; the emotion handler loads all the emotions and executes each detector in the |
| 102 | +''' emotion set is a response is detected it is held in the handler. A response can then be |
| 103 | +''' generated as required from the subclass or the handler. the emotion Objects and functions are |
| 104 | +''' encapslated int this emotions Class Library. |
| 105 | +''' </summary> |
| 106 | +Public Class EmotionHandler |
| 107 | + |
| 108 | + Private iLoadedEmotions As New List(Of Emotion) |
| 109 | + |
| 110 | + Private mDetectedEmotion As EmotionType |
| 111 | + |
| 112 | + Private mEmotion As String |
| 113 | + |
| 114 | + Public ReadOnly Property DetectedEmotion As EmotionType |
| 115 | + Get |
| 116 | + Return mDetectedEmotion |
| 117 | + End Get |
| 118 | + End Property |
| 119 | + |
| 120 | + Public ReadOnly Property DetectedEmotionStr As String |
| 121 | + Get |
| 122 | + Return mEmotion |
| 123 | + End Get |
| 124 | + |
| 125 | + End Property |
| 126 | + |
| 127 | + Public ReadOnly Property LoadedEmotions As List(Of Emotion) |
| 128 | + Get |
| 129 | + Return iLoadedEmotions |
| 130 | + End Get |
| 131 | + End Property |
| 132 | + |
| 133 | + Public Sub New() |
| 134 | + iLoadedEmotions = LoadEmotions() |
| 135 | + End Sub |
| 136 | + |
| 137 | + Public Sub AddEmotion(ByRef Emo As Emotion) |
| 138 | + iLoadedEmotions.Add(Emo) |
| 139 | + End Sub |
| 140 | + |
| 141 | + Public Function DetectEmotion(ByRef Userinput As String) As Boolean |
| 142 | + For Each emo As Emotion In LoadedEmotions |
| 143 | + If emo.Detect(Userinput) = True Then |
| 144 | + mDetectedEmotion = emo.Type |
| 145 | + mEmotion = emo.Name |
| 146 | + Return True |
| 147 | + Else |
| 148 | + mDetectedEmotion = EmotionType.Neutral |
| 149 | + mEmotion = "Neutral" |
| 150 | + |
| 151 | + End If |
| 152 | + |
| 153 | + Next |
| 154 | + Return False |
| 155 | + End Function |
| 156 | + |
| 157 | + Public Function LoadEmotions() As List(Of Emotion) |
| 158 | + Dim mLoadedEMOTIONs As New List(Of Emotion) From { |
| 159 | + New EmotionAngry, |
| 160 | + New EmotionConcerned, |
| 161 | + New EmotionCurious, |
| 162 | + New EmotionFailure, |
| 163 | + New EmotionFear, |
| 164 | + New EmotionGreatful, |
| 165 | + New EmotionHappy, |
| 166 | + New EmotionJealous, |
| 167 | + New EmotionJoy, |
| 168 | + New EmotionLaughing, |
| 169 | + New EmotionLove, |
| 170 | + New EmotionSad, |
| 171 | + New EmotionSerious, |
| 172 | + New EmotionSleepy, |
| 173 | + New EmotionSuprised |
| 174 | + } |
| 175 | + Return mLoadedEMOTIONs |
| 176 | + End Function |
| 177 | + |
| 178 | +End Class |
| 179 | + |
| 180 | +''' <summary> |
| 181 | +''' The emotion type can be used to catagorize some of the basic emotions the list is just a |
| 182 | +''' basic collection of emotiontypes ; the emotion finder class uses these basic emotion |
| 183 | +''' types to describe the current emotion detected by the class. this type list is no a |
| 184 | +''' complete list. |
| 185 | +''' </summary> |
| 186 | +Public Enum EmotionType |
| 187 | + Joy |
| 188 | + Happy |
| 189 | + Sad |
| 190 | + Love |
| 191 | + Laughing |
| 192 | + Surprised |
| 193 | + Sleepy |
| 194 | + Serious |
| 195 | + Angry |
| 196 | + Jealous |
| 197 | + curious |
| 198 | + Concerned |
| 199 | + Failure |
| 200 | + Fear |
| 201 | + Greatful |
| 202 | + Neutral |
| 203 | +End Enum |
| 204 | + |
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