Skip to content

Commit ca8fb84

Browse files
authored
Update README.md
1 parent 2cfc85a commit ca8fb84

1 file changed

Lines changed: 3 additions & 2 deletions

File tree

README.md

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6,9 +6,10 @@
66
[![Ko-Fi](https://img.shields.io/badge/Ko_Fi-donate-orange?style=flat-square&logo=youtube)](https://ko-fi.com/sketchpunk)
77
[![Patreon](https://img.shields.io/badge/Patreon-donate-red?style=flat-square&logo=youtube)](https://www.patreon.com/sketchpunk)
88

9-
![screenshot](/_images/layout_keyboard.png?raw=true)
9+
1010

1111
## Character Animation Library ###
12+
<img align="right" width="140" src="/_images/Epic_MegaGrants_Recipient_logo.png?raw=true">
1213
This project is working toward a complete character skinning & animation library for the web. First most, this library is focused on being independent from any rendering engine with examples of how to use it in webgl based engines like threejs. The one big focus is recreating the IK Rig & IK Animations type system that was demoed several years ago from Ubisoft's GDC talk on IK Rigs. With many game engines like Unity and Unreal developing their own IK Rig like systems, this project helps fill the void for web based engines like threejs, babylon, etc. Hopefully with enough help we can create something just as good as the big boys, maybe even better since its free & open source.
1314

1415
### Setup ###
@@ -102,4 +103,4 @@ App.add( mesh );
102103
- [ ] Remake Auto Skinning ( Need WebGPU compute shaders for this )
103104
- [ ] Bone Constraints
104105
- [ ] Procedural Animation ProtoTyping
105-
- [ ] Far Future - Create & Share animations with a Web Editor Tool
106+
- [ ] Far Future - Create & Share animations with a Web Editor Tool

0 commit comments

Comments
 (0)