I see axis options:
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static AXIS = [ [1,0,0], [0,1,0], [0,0,1] ]; |
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static UP = [ 0, 1, 0 ]; |
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static DOWN = [ 0, -1, 0 ]; |
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static LEFT = [ -1, 0, 0 ]; |
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static RIGHT = [ 1, 0, 0 ]; |
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static FORWARD = [ 0, 0, 1 ]; |
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static BACK = [ 0, 0, -1 ]; |
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static ZERO = [ 0, 0, 0 ]; |
Is there a way to configure rotation handedness? (don't think so from a quick scan, but just in case)
Related Three.js thread Math experts: is there anything you wish Three.js math library had?. I think you may have some good input for that thread.
I see axis options:
oito/src/oop/Vec3.ts
Lines 8 to 15 in c8de32d
Is there a way to configure rotation handedness? (don't think so from a quick scan, but just in case)
Related Three.js thread Math experts: is there anything you wish Three.js math library had?. I think you may have some good input for that thread.