|
| 1 | +--- |
| 2 | +title: "A guide to the Odin language" |
| 3 | +date: "2026-06-01" |
| 4 | +description: A general Odin guide for somewhat experienced programmers. |
| 5 | +summary: "A general Odin guide for somewhat experienced programmers." |
| 6 | +ShowToc: true |
| 7 | +TocOpen: true |
| 8 | +ShowBreadCrumbs: true |
| 9 | +--- |
| 10 | + |
| 11 | +## Types |
| 12 | + |
| 13 | +This is a table that hold a comparison of all fundamental types you should know about compared to what they are in other languages: |
| 14 | + |
| 15 | +| Type: | Odin | C# | |
| 16 | +| ------------------------ | ------------------ | --------- | |
| 17 | +| 16 bit floating | `f16` | | |
| 18 | +| 32 bit floating | `f32` | `float` | |
| 19 | +| 64 bit floating | `f64` | `double` | |
| 20 | +| 128 bit floating | | `decimal` | |
| 21 | +| 8 bit integer signed | `i8` | `sbyte` | |
| 22 | +| 8 bit integer unsigned | `u8` | `byte` | |
| 23 | +| 16 bit integer signed | `i16` | `short` | |
| 24 | +| 16 bit integer unsigned | `u16` | `ushort` | |
| 25 | +| 32 bit integer signed | `i32` | `int` | |
| 26 | +| 32 bit integer unsigned | `u32` | `uint` | |
| 27 | +| 64 bit integer signed | `i64` | `long` | |
| 28 | +| 64 bit integer unsigned | `u64` | `ulong` | |
| 29 | +| 128 bit integer signed | `s128` | | |
| 30 | +| 128 bit integer unsigned | `u128` | | |
| 31 | +| pointer sized integer | `uintptr` | `nint` | |
| 32 | +| boolean | `bool` | `bool` | |
| 33 | +| character | `rune` | `char` | |
| 34 | +| string | `string`/`cstring` | `string` | |
| 35 | +| no type | `any` | `object` | |
| 36 | +| type identifier | `typeid` | `Type` | |
| 37 | +| null | `nil` | `null` | |
| 38 | + |
| 39 | + |
| 40 | +## Loops |
| 41 | + |
| 42 | +**Simple for loops:** |
| 43 | + |
| 44 | +Doing loops in Odin is very simple and c like, with some nice syntax choices, like merging for and while loops, |
| 45 | +and having a `for value in collection` syntax for things like arrays. |
| 46 | + |
| 47 | +```odin |
| 48 | +// basic loop |
| 49 | +for i := 0; i < 10; i += 1 { |
| 50 | + fmt.println(i) |
| 51 | +} |
| 52 | +
|
| 53 | +// while loop equivelant |
| 54 | +for i < 10 { |
| 55 | + fmt.println(i) |
| 56 | +} |
| 57 | +
|
| 58 | +// range loop |
| 59 | +for i in 0..<10 { |
| 60 | + fmt.println(i) |
| 61 | +} |
| 62 | +
|
| 63 | +// array loop (array/slice/dynamic/string/map) |
| 64 | +for value in some_array { |
| 65 | + fmt.println(value) |
| 66 | +} |
| 67 | +
|
| 68 | +// named index array loop |
| 69 | +for value, index in some_array { |
| 70 | + fmt.println(index, value) |
| 71 | +} |
| 72 | +
|
| 73 | +// named key and value map loop |
| 74 | +for key, value in some_map { |
| 75 | + fmt.println(key, value) |
| 76 | +} |
| 77 | +
|
| 78 | +// infinite loop |
| 79 | +for { |
| 80 | + fmt.println(i) |
| 81 | +} |
| 82 | +
|
| 83 | +// nested loop |
| 84 | +for i := 0; i < 10; i += 1 { |
| 85 | + for j := 0; j < 10; j += 1 { |
| 86 | + fmt.println(i, j) |
| 87 | + } |
| 88 | +} |
| 89 | +
|
| 90 | +// nested array loop |
| 91 | +for outer in outer_array { |
| 92 | + for inner in inner_array { |
| 93 | + fmt.println(inner, outer) |
| 94 | + } |
| 95 | +} |
| 96 | +
|
| 97 | +// reverse loop |
| 98 | +#reverse for x in array { |
| 99 | + fmt.println(x) |
| 100 | +} |
| 101 | +
|
| 102 | +// array loop by reference |
| 103 | +for &value in some_array { |
| 104 | + value = something // element can be modified |
| 105 | +} |
| 106 | +
|
| 107 | +// map loop by referende (key can not be referenced) |
| 108 | +for key, &value in some_map { |
| 109 | + value += 1 |
| 110 | +} |
| 111 | +
|
| 112 | +// single line loops with scope block |
| 113 | +for i := 0; i < 10; i += 1 { } |
| 114 | +
|
| 115 | +// single line loop (using the do keyword) |
| 116 | +for i := 0; i < 10; i += 1 do foo() |
| 117 | +``` |
| 118 | + |
| 119 | +## Ternary Operator |
| 120 | + |
| 121 | +## References |
| 122 | + |
| 123 | +## Memory |
| 124 | + |
| 125 | +## Pointers |
| 126 | + |
| 127 | +## Modules And Imports |
| 128 | + |
| 129 | +## Standard Library |
| 130 | + |
| 131 | +## Initialization |
| 132 | + |
| 133 | +## Structs |
| 134 | + |
| 135 | +## Casting |
| 136 | + |
| 137 | +## Array Programming (Operator Overloading) |
| 138 | + |
| 139 | +## Arrays / Slices |
| 140 | + |
| 141 | +## Polymorphism (Generics) |
| 142 | + |
| 143 | +## Strings |
| 144 | + |
| 145 | +## Function Pointers / Function Types |
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