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Copy file name to clipboardExpand all lines: docs/effects/god-rays.mdx
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The GodRays effect requires a mesh that will be used as an origin point for the rays. Refer to this [example](https://github.com/pmndrs/react-postprocessing/tree/2d7edcc2ef7cc2571a86f30ede2b9ee25b38987e/examples/src/demos/TakeControl) for more details.
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The GodRays effect requires a mesh that will be used as an origin point for the rays. Refer to this [example](https://pmndrs.github.io/examples/take-control) for more details.
Copy file name to clipboardExpand all lines: docs/effects/lensflare.mdx
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A Lens Flare adds the optical aberration caused by the dispersion of light entering the lens through its edges.
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Based on [ektogamat/R3F-Ultimate-Lens-Flare](https://github.com/ektogamat/R3F-Ultimate-Lens-Flare).
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Based on [ektogamat/R3F-Ultimate-Lens-Flare](https://github.com/ektogamat/R3F-Ultimate-Lens-Flare) ([live demo](https://ultimate-lens-flare.vercel.app/)).
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