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LiveGenerationConfig.cs
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/*
* Copyright 2025 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using System.Linq;
using Firebase.AI.Internal;
namespace Firebase.AI
{
/// <summary>
/// A struct used to configure speech generation settings.
/// </summary>
public readonly struct SpeechConfig
{
internal readonly string voice;
private SpeechConfig(string voice)
{
this.voice = voice;
}
/// <summary>
/// See https://cloud.google.com/text-to-speech/docs/chirp3-hd for the list of available voices.
/// </summary>
/// <param name="voice"></param>
/// <returns></returns>
public static SpeechConfig UsePrebuiltVoice(string voice)
{
return new SpeechConfig(voice);
}
/// <summary>
/// Intended for internal use only.
/// This method is used for serializing the object to JSON for the API request.
/// </summary>
internal Dictionary<string, object> ToJson()
{
Dictionary<string, object> dict = new();
if (!string.IsNullOrWhiteSpace(voice))
{
dict["voiceConfig"] = new Dictionary<string, object>() {
{ "prebuiltVoiceConfig" , new Dictionary<string, object>() {
{ "voiceName", voice }
} }
};
}
return dict;
}
}
/// <summary>
/// A struct used to configure speech transcription settings.
/// </summary>
public readonly struct AudioTranscriptionConfig
{
/// <summary>
/// Intended for internal use only.
/// This method is used for serializing the object to JSON for the API request.
/// </summary>
internal Dictionary<string, object> ToJson()
{
Dictionary<string, object> dict = new();
return dict;
}
}
/// <summary>
/// A struct defining model parameters to be used when generating live session content.
/// </summary>
public readonly struct LiveGenerationConfig
{
private readonly SpeechConfig? _speechConfig;
private readonly List<ResponseModality> _responseModalities;
private readonly float? _temperature;
private readonly float? _topP;
private readonly float? _topK;
private readonly int? _maxOutputTokens;
private readonly float? _presencePenalty;
private readonly float? _frequencyPenalty;
private readonly AudioTranscriptionConfig? _inputAudioTranscription;
private readonly AudioTranscriptionConfig? _outputAudioTranscription;
private readonly ContextWindowCompressionConfig? _contextWindowCompression;
internal readonly AudioTranscriptionConfig? InputAudioTranscription => _inputAudioTranscription;
internal readonly AudioTranscriptionConfig? OutputAudioTranscription => _outputAudioTranscription;
internal readonly ContextWindowCompressionConfig? ContextWindowCompression => _contextWindowCompression;
/// <summary>
/// Creates a new `LiveGenerationConfig` value.
///
/// See the
/// [Configure model parameters](https://firebase.google.com/docs/vertex-ai/model-parameters)
/// guide and the
/// [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// for more details.
/// </summary>
///
/// <param name="speechConfig">The speech configuration to use if generating audio output.</param>
///
/// <param name="responseModalities">A list of response types to receive from the model.
/// Note: Currently only supports being provided one type, despite being a list.</param>
///
/// <param name="temperature">Controls the randomness of the language model's output. Higher values (for
/// example, 1.0) make the text more random and creative, while lower values (for example,
/// 0.1) make it more focused and deterministic.
///
/// > Note: A temperature of 0 means that the highest probability tokens are always selected.
/// > In this case, responses for a given prompt are mostly deterministic, but a small amount
/// > of variation is still possible.
///
/// > Important: The range of supported temperature values depends on the model; see the
/// > [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// > for more details.</param>
///
/// <param name="topP">Controls diversity of generated text. Higher values (e.g., 0.9) produce more diverse
/// text, while lower values (e.g., 0.5) make the output more focused.
///
/// The supported range is 0.0 to 1.0.
///
/// > Important: The default `topP` value depends on the model; see the
/// [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// for more details.</param>
///
/// <param name="topK">Limits the number of highest probability words the model considers when generating
/// text. For example, a topK of 40 means only the 40 most likely words are considered for the
/// next token. A higher value increases diversity, while a lower value makes the output more
/// deterministic.
///
/// The supported range is 1 to 40.
///
/// > Important: Support for `topK` and the default value depends on the model; see the
/// [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// for more details.</param>
///
/// <param name="maxOutputTokens">Maximum number of tokens that can be generated in the response.
/// See the configure model parameters [documentation](https://firebase.google.com/docs/vertex-ai/model-parameters?platform=ios#max-output-tokens)
/// for more details.</param>
///
/// <param name="presencePenalty">Controls the likelihood of repeating the same words or phrases already
/// generated in the text. Higher values increase the penalty of repetition, resulting in more
/// diverse output.
///
/// > Note: While both `presencePenalty` and `frequencyPenalty` discourage repetition,
/// > `presencePenalty` applies the same penalty regardless of how many times the word/phrase
/// > has already appeared, whereas `frequencyPenalty` increases the penalty for *each*
/// > repetition of a word/phrase.
///
/// > Important: The range of supported `presencePenalty` values depends on the model; see the
/// > [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// > for more details.</param>
///
/// <param name="frequencyPenalty">Controls the likelihood of repeating words or phrases, with the penalty
/// increasing for each repetition. Higher values increase the penalty of repetition,
/// resulting in more diverse output.
///
/// > Note: While both `frequencyPenalty` and `presencePenalty` discourage repetition,
/// > `frequencyPenalty` increases the penalty for *each* repetition of a word/phrase, whereas
/// > `presencePenalty` applies the same penalty regardless of how many times the word/phrase
/// > has already appeared.
///
/// > Important: The range of supported `frequencyPenalty` values depends on the model; see
/// > the
/// > [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// > for more details.</param>
///
/// <param name="stopSequences">A set of up to 5 `String`s that will stop output generation. If specified,
/// the API will stop at the first appearance of a stop sequence. The stop sequence will not
/// be included as part of the response. See the
/// [Cloud documentation](https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/inference#generationconfig)
/// for more details.</param>
public LiveGenerationConfig(
SpeechConfig? speechConfig = null,
IEnumerable<ResponseModality> responseModalities = null,
float? temperature = null,
float? topP = null,
float? topK = null,
int? maxOutputTokens = null,
float? presencePenalty = null,
float? frequencyPenalty = null,
AudioTranscriptionConfig? inputAudioTranscription = null,
AudioTranscriptionConfig? outputAudioTranscription = null,
ContextWindowCompressionConfig? contextWindowCompression = null)
{
_speechConfig = speechConfig;
_responseModalities = responseModalities != null ?
new List<ResponseModality>(responseModalities) : new List<ResponseModality>();
_temperature = temperature;
_topP = topP;
_topK = topK;
_maxOutputTokens = maxOutputTokens;
_presencePenalty = presencePenalty;
_frequencyPenalty = frequencyPenalty;
_inputAudioTranscription = inputAudioTranscription;
_outputAudioTranscription = outputAudioTranscription;
_contextWindowCompression = contextWindowCompression;
}
/// <summary>
/// Intended for internal use only.
/// This method is used for serializing the object to JSON for the API request.
/// </summary>
internal Dictionary<string, object> ToJson()
{
Dictionary<string, object> jsonDict = new();
if (_speechConfig.HasValue) jsonDict["speechConfig"] = _speechConfig?.ToJson();
if (_responseModalities != null && _responseModalities.Any())
{
jsonDict["responseModalities"] =
_responseModalities.Select(EnumConverters.ResponseModalityToString).ToList();
}
if (_temperature.HasValue) jsonDict["temperature"] = _temperature.Value;
if (_topP.HasValue) jsonDict["topP"] = _topP.Value;
if (_topK.HasValue) jsonDict["topK"] = _topK.Value;
if (_maxOutputTokens.HasValue) jsonDict["maxOutputTokens"] = _maxOutputTokens.Value;
if (_presencePenalty.HasValue) jsonDict["presencePenalty"] = _presencePenalty.Value;
if (_frequencyPenalty.HasValue) jsonDict["frequencyPenalty"] = _frequencyPenalty.Value;
if (_contextWindowCompression != null) jsonDict["contextWindowCompression"] = _contextWindowCompression.ToJson();
return jsonDict;
}
}
}