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ListBucketItem

Properties

Name Type Description Notes
Id string
Name string
MemoryQuota int32
Replicas int32
ConflictResolution ConflictResolution [default to CONFLICTRESOLUTION_SEQNO]
Status string

Methods

NewListBucketItem

func NewListBucketItem(id string, name string, memoryQuota int32, replicas int32, conflictResolution ConflictResolution, status string, ) *ListBucketItem

NewListBucketItem instantiates a new ListBucketItem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewListBucketItemWithDefaults

func NewListBucketItemWithDefaults() *ListBucketItem

NewListBucketItemWithDefaults instantiates a new ListBucketItem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *ListBucketItem) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *ListBucketItem) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *ListBucketItem) SetId(v string)

SetId sets Id field to given value.

GetName

func (o *ListBucketItem) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *ListBucketItem) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *ListBucketItem) SetName(v string)

SetName sets Name field to given value.

GetMemoryQuota

func (o *ListBucketItem) GetMemoryQuota() int32

GetMemoryQuota returns the MemoryQuota field if non-nil, zero value otherwise.

GetMemoryQuotaOk

func (o *ListBucketItem) GetMemoryQuotaOk() (*int32, bool)

GetMemoryQuotaOk returns a tuple with the MemoryQuota field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMemoryQuota

func (o *ListBucketItem) SetMemoryQuota(v int32)

SetMemoryQuota sets MemoryQuota field to given value.

GetReplicas

func (o *ListBucketItem) GetReplicas() int32

GetReplicas returns the Replicas field if non-nil, zero value otherwise.

GetReplicasOk

func (o *ListBucketItem) GetReplicasOk() (*int32, bool)

GetReplicasOk returns a tuple with the Replicas field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetReplicas

func (o *ListBucketItem) SetReplicas(v int32)

SetReplicas sets Replicas field to given value.

GetConflictResolution

func (o *ListBucketItem) GetConflictResolution() ConflictResolution

GetConflictResolution returns the ConflictResolution field if non-nil, zero value otherwise.

GetConflictResolutionOk

func (o *ListBucketItem) GetConflictResolutionOk() (*ConflictResolution, bool)

GetConflictResolutionOk returns a tuple with the ConflictResolution field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConflictResolution

func (o *ListBucketItem) SetConflictResolution(v ConflictResolution)

SetConflictResolution sets ConflictResolution field to given value.

GetStatus

func (o *ListBucketItem) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *ListBucketItem) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *ListBucketItem) SetStatus(v string)

SetStatus sets Status field to given value.

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