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162 lines (140 loc) · 5.03 KB
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import sys
import numpy as np
from player.policy import MyPolicy
from utils.GymRender import GymRender
def _choose_valid_action(player, env_or_state, use_env=True):
"""Retry until the player returns a legal move."""
while True:
try:
x, y = player.choose_action(env_or_state)
if use_env:
is_ok, _msg = env_or_state.can_place(x, y)
if not is_ok:
continue
return x, y
except KeyboardInterrupt:
print('游戏中断')
sys.exit()
def _apply_turn(env, player, now_player, move_step):
"""Apply one move and return updated turn state."""
x, y = _choose_valid_action(player, env, use_env=True)
print(player.name, x, y)
env.step(x, y)
move_step += 1
end, winner = env.is_over()
if end:
return move_step, now_player, True, winner
if move_step == 2:
return 0, (now_player + 1) % 2, False, None
return move_step, now_player, False, None
def battle(env, players):
"""Headless battle loop for model evaluation."""
env.register(players[0].name, players[-1].name)
env.reset()
now_player = 0
move_step = 1
while True:
if now_player == 0:
print('黑子')
else:
print('白子')
move_step, now_player, finished, winner = _apply_turn(
env, players[now_player], now_player, move_step
)
if finished:
print(env.last_move)
print(f'游戏结束,{players[now_player].name}获胜')
break
def test_loop(env, players):
render = GymRender()
env.register(players[0].name, players[-1].name)
env.reset()
now_player = 0
move_step = 1
while True:
env.render()
if now_player == 0:
print('黑子')
else:
print('白子')
move_step, now_player, finished, winner = _apply_turn(
env, players[now_player], now_player, move_step
)
if finished:
env.render()
render.render(env)
print(env.last_move)
print(f'游戏结束,{players[now_player].name}获胜')
input()
break
def train_loop(env, players):
info = ['黑子', '白子']
offset = [2, 1]
wins = [0, 0]
for episode in range(10000):
if np.random.rand() > 0.5:
players.reverse()
wins.reverse()
for i in range(2):
if isinstance(players[i], MyPolicy):
players[i].update_offset(offset[i])
env.register(players[0].name, players[-1].name)
state = env.reset()
now_player = 0
move_step = 1
total_step = 0
states = [
[state, state],
[state, state],
]
while True:
total_step += 1
while True:
try:
x, y = players[now_player].choose_action(state)
is_ok, _msg = env.can_place(x, y)
if not is_ok:
continue
break
except KeyboardInterrupt:
print('游戏中断')
sys.exit()
state = env.step(x, y)
states[now_player][-1] = state
move_step += 1
if wins[now_player] - wins[(now_player + 1) % 2] < 6:
players[now_player].learn()
end, winner = env.is_over()
if end:
if winner == -1:
r0, r1 = 0.1, 0.1
print(f'episode: {episode}, step: {total_step:>3d}, 平局')
else:
r0, r1 = 1, -move_step
print(
f'episode: {episode:>4d}, step: {total_step:>3d}, '
f'{info[now_player]}{players[now_player].name}获胜'
)
wins[now_player] += 1
players[now_player].store(
s=states[now_player][0], r=r0,
s_=states[now_player][1], done=True,
)
players[now_player].writer_loop_summary(episode, reward=r0, step=total_step)
next_player = (now_player + 1) % 2
players[next_player].store(
s=states[next_player][0], r=r1,
s_=states[next_player][1], done=True,
)
players[next_player].writer_loop_summary(
episode, reward=r1, step=total_step
)
break
if move_step == 2:
move_step = 0
now_player = (now_player + 1) % 2
players[now_player].store(
s=states[now_player][0], r=0,
s_=states[now_player][1], done=False,
)
states[now_player][0] = states[(now_player + 1) % 2][1]