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Update SDL to 3.4.0
1 parent e3a938f commit 0bd6aee

5 files changed

Lines changed: 155 additions & 41 deletions

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3rdparty/libsdl-org/SDL

Submodule SDL updated 1063 files

3rdparty/libsdl-org/SDL.vcxproj

Lines changed: 29 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -23,6 +23,7 @@
2323
<ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" />
2424
<ClInclude Include="SDL\include\SDL3\SDL_copying.h" />
2525
<ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" />
26+
<ClInclude Include="SDL\include\SDL3\SDL_dlopennote.h" />
2627
<ClInclude Include="SDL\include\SDL3\SDL_egl.h" />
2728
<ClInclude Include="SDL\include\SDL3\SDL_endian.h" />
2829
<ClInclude Include="SDL\include\SDL3\SDL_error.h" />
@@ -102,6 +103,7 @@
102103
<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
103104
<ClInclude Include="SDL\src\camera\SDL_camera_c.h" />
104105
<ClInclude Include="SDL\src\camera\SDL_syscamera.h" />
106+
<ClInclude Include="SDL\src\core\SDL_core_unsupported.h" />
105107
<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
106108
<ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" />
107109
<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
@@ -130,6 +132,8 @@
130132
<ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" />
131133
<ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" />
132134
<ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
135+
<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.h" />
136+
<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
133137
<ClInclude Include="SDL\src\io\SDL_asyncio_c.h" />
134138
<ClInclude Include="SDL\src\io\SDL_sysasyncio.h" />
135139
<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
@@ -140,7 +144,11 @@
140144
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
141145
<ClInclude Include="SDL\src\joystick\controller_type.h" />
142146
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
147+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.h" />
148+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
143149
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
150+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.h" />
151+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_report_descriptor.h" />
144152
<ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" />
145153
<ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" />
146154
<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
@@ -156,6 +164,7 @@
156164
<ClInclude Include="SDL\src\libm\math_private.h" />
157165
<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
158166
<ClInclude Include="SDL\src\main\SDL_main_callbacks.h" />
167+
<ClInclude Include="SDL\src\misc\SDL_libusb.h" />
159168
<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
160169
<ClInclude Include="SDL\src\power\SDL_syspower.h" />
161170
<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
@@ -175,7 +184,6 @@
175184
<ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
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<ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
177186
<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
178-
<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
179187
<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
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<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" />
181189
<ClInclude Include="SDL\src\SDL_assert_c.h" />
@@ -184,20 +192,35 @@
184192
<ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" />
185193
<ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
186194
<ClCompile Include="SDL\src\camera\SDL_camera.c" />
195+
<ClCompile Include="SDL\src\core\windows\pch_cpp.cpp" />
196+
<ClCompile Include="SDL\src\core\windows\SDL_gameinput.cpp" />
187197
<ClCompile Include="SDL\src\dialog\SDL_dialog.c" />
188198
<ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" />
189199
<ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" />
190200
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" />
201+
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c" />
202+
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
191203
<ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" />
192204
<ClCompile Include="SDL\src\gpu\SDL_gpu.c" />
193205
<ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" />
194206
<ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" />
195207
<ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" />
196208
<ClCompile Include="SDL\src\io\SDL_asyncio.c" />
209+
<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
210+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
211+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
212+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gip.c" />
213+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
214+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.c" />
215+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
216+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch2.c" />
217+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
218+
<ClCompile Include="SDL\src\joystick\hidapi\SDL_report_descriptor.c" />
197219
<ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" />
198220
<ClCompile Include="SDL\src\main\SDL_main_callbacks.c" />
199221
<ClCompile Include="SDL\src\main\SDL_runapp.c" />
200222
<ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" />
223+
<ClCompile Include="SDL\src\misc\SDL_libusb.c" />
201224
<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" />
202225
<ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" />
203226
<ClCompile Include="SDL\src\SDL_guid.c" />
@@ -241,6 +264,7 @@
241264
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
242265
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
243266
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
267+
<ClInclude Include="SDL\src\video\miniz.h" />
244268
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" />
245269
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
246270
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" />
@@ -256,13 +280,14 @@
256280
<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
257281
<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
258282
<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
283+
<ClInclude Include="SDL\src\video\SDL_rotate.h" />
259284
<ClInclude Include="SDL\src\video\SDL_stb_c.h" />
260285
<ClInclude Include="SDL\src\video\SDL_surface_c.h" />
261286
<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
287+
<ClInclude Include="SDL\src\video\SDL_video_unsupported.h" />
262288
<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
263289
<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
264290
<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
265-
<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" />
266291
<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
267292
<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
268293
<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
@@ -303,7 +328,6 @@
303328
<ClCompile Include="SDL\src\audio\SDL_wave.c" />
304329
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
305330
<ClCompile Include="SDL\src\core\SDL_core_unsupported.c" />
306-
<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" />
307331
<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
308332
<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
309333
<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
@@ -333,7 +357,6 @@
333357
<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
334358
<ClCompile Include="SDL\src\joystick\controller_type.c" />
335359
<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
336-
<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" />
337360
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
338361
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
339362
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
@@ -393,7 +416,6 @@
393416
<ClCompile Include="SDL\src\render\software\SDL_drawline.c" />
394417
<ClCompile Include="SDL\src\render\software\SDL_drawpoint.c" />
395418
<ClCompile Include="SDL\src\render\software\SDL_render_sw.c" />
396-
<ClCompile Include="SDL\src\render\software\SDL_rotate.c" />
397419
<ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
398420
<ClCompile Include="SDL\src\SDL.c" />
399421
<ClCompile Include="SDL\src\SDL_assert.c" />
@@ -464,19 +486,19 @@
464486
<ClCompile Include="SDL\src\video\SDL_pixels.c" />
465487
<ClCompile Include="SDL\src\video\SDL_rect.c" />
466488
<ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
489+
<ClCompile Include="SDL\src\video\SDL_rotate.c" />
467490
<ClCompile Include="SDL\src\video\SDL_stb.c" />
468491
<ClCompile Include="SDL\src\video\SDL_stretch.c" />
469492
<ClCompile Include="SDL\src\video\SDL_surface.c" />
470493
<ClCompile Include="SDL\src\video\SDL_video.c" />
471494
<ClCompile Include="SDL\src\video\SDL_video_unsupported.c" />
472495
<ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
473496
<ClCompile Include="SDL\src\video\SDL_yuv.c" />
474-
<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" />
475497
<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
476498
<ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
477499
<ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
500+
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp" />
478501
<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
479-
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" />
480502
<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
481503
<ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
482504
<ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />

3rdparty/libsdl-org/SDL.vcxproj.filters

Lines changed: 117 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -214,6 +214,9 @@
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<Filter Include="io\windows">
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<UniqueIdentifier>{000028b2ea36d7190d13777a4dc70000}</UniqueIdentifier>
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</Filter>
217+
<Filter Include="haptic\hidapi">
218+
<UniqueIdentifier>{695ffc61-5497-4227-b415-15e9bdd5b6bf}</UniqueIdentifier>
219+
</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="SDL\include\SDL3\SDL_begin_code.h">
@@ -699,9 +702,6 @@
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h">
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<Filter>video\yuv2rgb</Filter>
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</ClInclude>
702-
<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h">
703-
<Filter>video\windows</Filter>
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</ClInclude>
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<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h">
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<Filter>video\windows</Filter>
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</ClInclude>
@@ -831,9 +831,6 @@
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<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h">
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<Filter>render\software</Filter>
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</ClInclude>
834-
<ClInclude Include="SDL\src\render\software\SDL_rotate.h">
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<Filter>render\software</Filter>
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</ClInclude>
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<ClInclude Include="SDL\src\render\software\SDL_triangle.h">
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<Filter>render\software</Filter>
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</ClInclude>
@@ -911,12 +908,6 @@
911908
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
913910
<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
914-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_common.h" />
915-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_internal.h" />
916-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.h" />
917-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
918-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.h" />
919-
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h" />
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<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h">
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<Filter>render\vulkan</Filter>
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</ClInclude>
@@ -950,6 +941,60 @@
950941
<ClInclude Include="SDL\include\SDL3\SDL_storage.h" />
951942
<ClInclude Include="SDL\include\SDL3\SDL_time.h" />
952943
<ClInclude Include="SDL\src\events\SDL_categories_c.h" />
944+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h">
945+
<Filter>video\yuv2rgb</Filter>
946+
</ClInclude>
947+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_common.h">
948+
<Filter>video\yuv2rgb</Filter>
949+
</ClInclude>
950+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_internal.h">
951+
<Filter>video\yuv2rgb</Filter>
952+
</ClInclude>
953+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.h">
954+
<Filter>video\yuv2rgb</Filter>
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</ClInclude>
956+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx_func.h">
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<Filter>video\yuv2rgb</Filter>
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</ClInclude>
959+
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.h">
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<Filter>video\yuv2rgb</Filter>
961+
</ClInclude>
962+
<ClInclude Include="SDL\src\video\miniz.h">
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<Filter>video</Filter>
964+
</ClInclude>
965+
<ClInclude Include="SDL\src\video\SDL_rotate.h">
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<Filter>video</Filter>
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</ClInclude>
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<ClInclude Include="SDL\src\video\SDL_video_unsupported.h">
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<Filter>video</Filter>
970+
</ClInclude>
971+
<ClInclude Include="SDL\src\misc\SDL_libusb.h">
972+
<Filter>misc</Filter>
973+
</ClInclude>
974+
<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.h">
975+
<Filter>haptic\hidapi</Filter>
976+
</ClInclude>
977+
<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_c.h">
978+
<Filter>haptic\hidapi</Filter>
979+
</ClInclude>
980+
<ClInclude Include="SDL\src\core\SDL_core_unsupported.h">
981+
<Filter>core</Filter>
982+
</ClInclude>
983+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.h">
984+
<Filter>joystick\hidapi</Filter>
985+
</ClInclude>
986+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h">
987+
<Filter>joystick\hidapi</Filter>
988+
</ClInclude>
989+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.h">
990+
<Filter>joystick\hidapi</Filter>
991+
</ClInclude>
992+
<ClInclude Include="SDL\src\joystick\hidapi\SDL_report_descriptor.h">
993+
<Filter>joystick\hidapi</Filter>
994+
</ClInclude>
995+
<ClInclude Include="SDL\include\SDL3\SDL_dlopennote.h">
996+
<Filter>API Headers</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
9551000
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
@@ -1037,9 +1082,6 @@
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<ClCompile Include="SDL\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
@@ -1166,9 +1208,6 @@
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<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c">
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<Filter>joystick\dummy</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c">
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<Filter>joystick\gdk</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
@@ -1328,9 +1367,6 @@
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<ClCompile Include="SDL\src\video\dummy\SDL_nullvideo.c">
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<Filter>video\dummy</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c">
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<Filter>video\windows</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c">
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<Filter>video\windows</Filter>
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</ClCompile>
@@ -1343,9 +1379,6 @@
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<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c">
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<Filter>video\windows</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c">
1347-
<Filter>video\windows</Filter>
1348-
</ClCompile>
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c">
13501383
<Filter>video\windows</Filter>
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</ClCompile>
@@ -1508,9 +1541,6 @@
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<ClCompile Include="SDL\src\render\software\SDL_render_sw.c">
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<Filter>render\software</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\render\software\SDL_rotate.c">
1512-
<Filter>render\software</Filter>
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</ClCompile>
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<ClCompile Include="SDL\src\render\software\SDL_triangle.c">
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<Filter>render\software</Filter>
15161546
</ClCompile>
@@ -1535,9 +1565,6 @@
15351565
</ClCompile>
15361566
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
15371567
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
1538-
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
1539-
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
1540-
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
15411568
<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c">
15421569
<Filter>render\vulkan</Filter>
15431570
</ClCompile>
@@ -1579,6 +1606,66 @@
15791606
<ClCompile Include="SDL\src\storage\generic\SDL_genericstorage.c" />
15801607
<ClCompile Include="SDL\src\storage\steam\SDL_steamstorage.c" />
15811608
<ClCompile Include="SDL\src\storage\SDL_storage.c" />
1609+
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp">
1610+
<Filter>video\windows</Filter>
1611+
</ClCompile>
1612+
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c">
1613+
<Filter>video\yuv2rgb</Filter>
1614+
</ClCompile>
1615+
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c">
1616+
<Filter>video\yuv2rgb</Filter>
1617+
</ClCompile>
1618+
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c">
1619+
<Filter>video\yuv2rgb</Filter>
1620+
</ClCompile>
1621+
<ClCompile Include="SDL\src\video\SDL_rotate.c">
1622+
<Filter>video</Filter>
1623+
</ClCompile>
1624+
<ClCompile Include="SDL\src\misc\SDL_libusb.c">
1625+
<Filter>misc</Filter>
1626+
</ClCompile>
1627+
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c">
1628+
<Filter>haptic\hidapi</Filter>
1629+
</ClCompile>
1630+
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
1631+
<Filter>haptic\hidapi</Filter>
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