|
23 | 23 | <ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" /> |
24 | 24 | <ClInclude Include="SDL\include\SDL3\SDL_copying.h" /> |
25 | 25 | <ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" /> |
| 26 | + <ClInclude Include="SDL\include\SDL3\SDL_dlopennote.h" /> |
26 | 27 | <ClInclude Include="SDL\include\SDL3\SDL_egl.h" /> |
27 | 28 | <ClInclude Include="SDL\include\SDL3\SDL_endian.h" /> |
28 | 29 | <ClInclude Include="SDL\include\SDL3\SDL_error.h" /> |
|
102 | 103 | <ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" /> |
103 | 104 | <ClInclude Include="SDL\src\camera\SDL_camera_c.h" /> |
104 | 105 | <ClInclude Include="SDL\src\camera\SDL_syscamera.h" /> |
| 106 | + <ClInclude Include="SDL\src\core\SDL_core_unsupported.h" /> |
105 | 107 | <ClInclude Include="SDL\src\core\windows\SDL_directx.h" /> |
106 | 108 | <ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" /> |
107 | 109 | <ClInclude Include="SDL\src\core\windows\SDL_hid.h" /> |
|
130 | 132 | <ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" /> |
131 | 133 | <ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" /> |
132 | 134 | <ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" /> |
| 135 | + <ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.h" /> |
| 136 | + <ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_c.h" /> |
133 | 137 | <ClInclude Include="SDL\src\io\SDL_asyncio_c.h" /> |
134 | 138 | <ClInclude Include="SDL\src\io\SDL_sysasyncio.h" /> |
135 | 139 | <ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" /> |
|
140 | 144 | <ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" /> |
141 | 145 | <ClInclude Include="SDL\src\joystick\controller_type.h" /> |
142 | 146 | <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" /> |
| 147 | + <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.h" /> |
| 148 | + <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" /> |
143 | 149 | <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" /> |
| 150 | + <ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.h" /> |
| 151 | + <ClInclude Include="SDL\src\joystick\hidapi\SDL_report_descriptor.h" /> |
144 | 152 | <ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" /> |
145 | 153 | <ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" /> |
146 | 154 | <ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" /> |
|
156 | 164 | <ClInclude Include="SDL\src\libm\math_private.h" /> |
157 | 165 | <ClInclude Include="SDL\src\locale\SDL_syslocale.h" /> |
158 | 166 | <ClInclude Include="SDL\src\main\SDL_main_callbacks.h" /> |
| 167 | + <ClInclude Include="SDL\src\misc\SDL_libusb.h" /> |
159 | 168 | <ClInclude Include="SDL\src\misc\SDL_sysurl.h" /> |
160 | 169 | <ClInclude Include="SDL\src\power\SDL_syspower.h" /> |
161 | 170 | <ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" /> |
|
175 | 184 | <ClInclude Include="SDL\src\render\software\SDL_drawline.h" /> |
176 | 185 | <ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" /> |
177 | 186 | <ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" /> |
178 | | - <ClInclude Include="SDL\src\render\software\SDL_rotate.h" /> |
179 | 187 | <ClInclude Include="SDL\src\render\software\SDL_triangle.h" /> |
180 | 188 | <ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" /> |
181 | 189 | <ClInclude Include="SDL\src\SDL_assert_c.h" /> |
|
184 | 192 | <ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" /> |
185 | 193 | <ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" /> |
186 | 194 | <ClCompile Include="SDL\src\camera\SDL_camera.c" /> |
| 195 | + <ClCompile Include="SDL\src\core\windows\pch_cpp.cpp" /> |
| 196 | + <ClCompile Include="SDL\src\core\windows\SDL_gameinput.cpp" /> |
187 | 197 | <ClCompile Include="SDL\src\dialog\SDL_dialog.c" /> |
188 | 198 | <ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" /> |
189 | 199 | <ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" /> |
190 | 200 | <ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" /> |
| 201 | + <ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c" /> |
| 202 | + <ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" /> |
191 | 203 | <ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" /> |
192 | 204 | <ClCompile Include="SDL\src\gpu\SDL_gpu.c" /> |
193 | 205 | <ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" /> |
194 | 206 | <ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" /> |
195 | 207 | <ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" /> |
196 | 208 | <ClCompile Include="SDL\src\io\SDL_asyncio.c" /> |
| 209 | + <ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp" /> |
| 210 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c" /> |
| 211 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c" /> |
| 212 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gip.c" /> |
| 213 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c" /> |
| 214 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.c" /> |
| 215 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_triton.c" /> |
| 216 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch2.c" /> |
| 217 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c" /> |
| 218 | + <ClCompile Include="SDL\src\joystick\hidapi\SDL_report_descriptor.c" /> |
197 | 219 | <ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" /> |
198 | 220 | <ClCompile Include="SDL\src\main\SDL_main_callbacks.c" /> |
199 | 221 | <ClCompile Include="SDL\src\main\SDL_runapp.c" /> |
200 | 222 | <ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" /> |
| 223 | + <ClCompile Include="SDL\src\misc\SDL_libusb.c" /> |
201 | 224 | <ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" /> |
202 | 225 | <ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" /> |
203 | 226 | <ClCompile Include="SDL\src\SDL_guid.c" /> |
|
241 | 264 | <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" /> |
242 | 265 | <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" /> |
243 | 266 | <ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" /> |
| 267 | + <ClInclude Include="SDL\src\video\miniz.h" /> |
244 | 268 | <ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" /> |
245 | 269 | <ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" /> |
246 | 270 | <ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" /> |
|
256 | 280 | <ClInclude Include="SDL\src\video\SDL_pixels_c.h" /> |
257 | 281 | <ClInclude Include="SDL\src\video\SDL_rect_c.h" /> |
258 | 282 | <ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" /> |
| 283 | + <ClInclude Include="SDL\src\video\SDL_rotate.h" /> |
259 | 284 | <ClInclude Include="SDL\src\video\SDL_stb_c.h" /> |
260 | 285 | <ClInclude Include="SDL\src\video\SDL_surface_c.h" /> |
261 | 286 | <ClInclude Include="SDL\src\video\SDL_sysvideo.h" /> |
| 287 | + <ClInclude Include="SDL\src\video\SDL_video_unsupported.h" /> |
262 | 288 | <ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" /> |
263 | 289 | <ClInclude Include="SDL\src\video\SDL_yuv_c.h" /> |
264 | 290 | <ClInclude Include="SDL\src\video\windows\SDL_msctf.h" /> |
265 | | - <ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" /> |
266 | 291 | <ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" /> |
267 | 292 | <ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" /> |
268 | 293 | <ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" /> |
|
303 | 328 | <ClCompile Include="SDL\src\audio\SDL_wave.c" /> |
304 | 329 | <ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" /> |
305 | 330 | <ClCompile Include="SDL\src\core\SDL_core_unsupported.c" /> |
306 | | - <ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" /> |
307 | 331 | <ClCompile Include="SDL\src\core\windows\SDL_hid.c" /> |
308 | 332 | <ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" /> |
309 | 333 | <ClCompile Include="SDL\src\core\windows\SDL_windows.c" /> |
|
333 | 357 | <ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" /> |
334 | 358 | <ClCompile Include="SDL\src\joystick\controller_type.c" /> |
335 | 359 | <ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" /> |
336 | | - <ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" /> |
337 | 360 | <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" /> |
338 | 361 | <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" /> |
339 | 362 | <ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" /> |
|
393 | 416 | <ClCompile Include="SDL\src\render\software\SDL_drawline.c" /> |
394 | 417 | <ClCompile Include="SDL\src\render\software\SDL_drawpoint.c" /> |
395 | 418 | <ClCompile Include="SDL\src\render\software\SDL_render_sw.c" /> |
396 | | - <ClCompile Include="SDL\src\render\software\SDL_rotate.c" /> |
397 | 419 | <ClCompile Include="SDL\src\render\software\SDL_triangle.c" /> |
398 | 420 | <ClCompile Include="SDL\src\SDL.c" /> |
399 | 421 | <ClCompile Include="SDL\src\SDL_assert.c" /> |
|
464 | 486 | <ClCompile Include="SDL\src\video\SDL_pixels.c" /> |
465 | 487 | <ClCompile Include="SDL\src\video\SDL_rect.c" /> |
466 | 488 | <ClCompile Include="SDL\src\video\SDL_RLEaccel.c" /> |
| 489 | + <ClCompile Include="SDL\src\video\SDL_rotate.c" /> |
467 | 490 | <ClCompile Include="SDL\src\video\SDL_stb.c" /> |
468 | 491 | <ClCompile Include="SDL\src\video\SDL_stretch.c" /> |
469 | 492 | <ClCompile Include="SDL\src\video\SDL_surface.c" /> |
470 | 493 | <ClCompile Include="SDL\src\video\SDL_video.c" /> |
471 | 494 | <ClCompile Include="SDL\src\video\SDL_video_unsupported.c" /> |
472 | 495 | <ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" /> |
473 | 496 | <ClCompile Include="SDL\src\video\SDL_yuv.c" /> |
474 | | - <ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" /> |
475 | 497 | <ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" /> |
476 | 498 | <ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" /> |
477 | 499 | <ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" /> |
| 500 | + <ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp" /> |
478 | 501 | <ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" /> |
479 | | - <ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" /> |
480 | 502 | <ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" /> |
481 | 503 | <ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" /> |
482 | 504 | <ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" /> |
|
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