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@@ -71,7 +71,7 @@ Exception: Replace `*char` by `PAnsiChar`! (see issue [#26](https://github.com/P
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4. If an identifier or a function declaration is gone, mark them as `deprecated`. (see issue [#34](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/34))
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5. For convenience we encourage to add single and double pointers for any SDL type. (See #105)
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5. For convenience we encourage to add single and double pointers for any SDL type. (see issue [#105](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/105))
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6. Have a look at our [Translation Cheat Sheet](CHEATSHEET.md) for reference.
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@@ -83,6 +83,7 @@ The version tag (see [tags](https://github.com/PascalGameDevelopment/SDL2-for-Pa
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- be up-to-date with _at least_ version 2.0.14 of the `SDL2 library`
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- replaced all aliases by typed enums
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- (done) add single and double pointers for all types (thanks furious-programming)
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- (done) update SDL_ttf.pas to latest version 2.21.0
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- (done) replace data types by c data types (see PR [#29](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/pull/29))
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