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Hello! Glad the repository is useful. Regarding the technical details: Under peak loads (including mass free spins), callback processing is handled via an asynchronous architecture. Provider requests don't hang in a synchronous thread—they go straight into a queue worker, and balances/game sessions are committed to the database with transaction isolation to prevent race conditions. Built-in logging handles log rotation with detailed tracking of every request and response in case disputed rounds need auditing. For smooth and stable uptime under heavy traffic, we generally recommend a dedicated server (VPS/VDS) with a solid CPU and NVMe disk headroom (around 4–8 CPU cores and 8–16 GB RAM for high-throughput projects), plus separating the database server from the backend if traffic is dense. If you need deeper custom modifications for your infrastructure or a turnkey integration, drop a message on Telegram (@MintScripts) and we can discuss the details. |
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Hello, author! Stumbled across your repository, and the topic of slot integration is extremely relevant for our project right now.
Wanted to clarify a couple of technical points:
How do you handle callback processing under peak loads (for example, during simultaneous free spins by a large number of users)? Is there a built-in logging system or request queue?
What server specifications do you recommend for this setup to ensure stable uptime?
Thanks in advance for the reply, the code looks very clean and transparent.
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