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Add button images to docs
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docs/developers/modules/chat.mdx

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@@ -758,7 +758,7 @@ The Apollo API version of both layouts is shown below, the `apollo-protos` and J
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Chat channel switchers: Team, Public and Party.
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![Channels Layout](/modules/chat/channels.png#center)
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```java
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public static void display(ChatModule chatModule, Player viewer) {
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Staff and Public channel switchers plus Clear, Mute and Unmute quick actions.
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![Staff Chat Layout](/modules/chat/staff-chat.png#center)
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```java
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public static void display(ChatModule chatModule, Player viewer) {

docs/developers/modules/inventory.mdx

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@@ -700,7 +700,7 @@ The Apollo API version of every layout is shown below, the `apollo-protos` and J
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A full server menu: shop, spawn, warps, ender chest and a live balance readout, profile, settings, vote, Discord and back to lobby buttons.
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![Menu Layout](/modules/inventory/menu.png#center)
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```java
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public static void display(InventoryModule inventoryModule, Player viewer) {
@@ -940,7 +940,7 @@ The same layout built with raw payloads: [apollo-protos implementation](https://
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A hub server selector: Practice, Factions, BedWars and SoupPvP, profile, settings and a changelog button.
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![Hub Layout](/modules/inventory/hub.png#center)
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```java
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public static void display(InventoryModule inventoryModule, Player viewer) {
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A minigame overlay: map info, a live kill counter and mod-aware Show Map / Waypoints buttons using client actions, profile, settings and back to lobby buttons.
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![Minigame Layout](/modules/inventory/minigame.png#center)
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```java
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public static void display(InventoryModule inventoryModule, Player viewer) {
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A live server-stats dashboard: player count, TPS, CPU and RAM refreshing every second (requires `buttons.live-broadcast`), gamemode switch buttons.
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![Staff Layout](/modules/inventory/staff.png#center)
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```java
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private static final DateTimeFormatter TIME_FORMAT = DateTimeFormatter.ofPattern("HH:mm:ss");
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