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CustomGeneratorTests/CustomGeneratorTests.csproj

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<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0-231118-1425.Release" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0" />
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</ItemGroup>
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</Project>

Godot 3 Tests/Godot 3 Tests.csproj

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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="FluentAssertions" Version="6.12.0" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0-231118-1425.Release" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CustomGeneratorTests\CustomGeneratorTests.csproj" OutputItemType="analyzer" />

Godot 4 Tests/Godot 4 Tests.csproj

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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="FluentAssertions" Version="6.12.0" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0-231118-1425.Release" />
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<PackageReference Include="GodotSharp.SourceGenerators" Version="2.3.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CustomGeneratorTests\CustomGeneratorTests.csproj" OutputItemType="analyzer" />

README.md

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# GodotSharp.SourceGenerators
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C# Source Generators for use with the Godot Game Engine (supports Godot 4!)
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C# Source Generators for use with the Godot Game Engine (supports Godot 4 and .NET 8!)
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* `SceneTree` class attribute:
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* Generates class property for uniquely named nodes
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* Provides strongly typed access to the scene hierarchy (via `_` operator)
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* `OnInstantiate` method attribute:
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* Generates a static Instantiate method with matching args that calls attributed method as part of the instantiation process
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* (Also generates a protected constructor to ensure proper initialisation - can be deactivated via attribute)
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* NEW: `OnImport` method attribute (GD4 only):
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* `OnImport` method attribute (GD4 only):
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* Generates default plugin overrides and options to make plugin class cleaner (inherit from OnImportEditorPlugin)
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* Includes base classes/helpers to create project specific source generators
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- Version 2.x supports Godot 4.x
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- Version 1.x supports Godot 3.x
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- Version 2.x supports Godot 4
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- Version 1.x supports Godot 3
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(See [GodotSharp.BuildingBlocks][1] or local tests for example usage patterns)
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SourceGenerators/SourceGenerators.csproj

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<PropertyGroup>
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<Authors>Cat-Lips</Authors>
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<Description>
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C# Source Generators for use with the Godot Game Engine (supports Godot 4!)
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C# Source Generators for use with the Godot Game Engine (supports Godot 4 and .NET 8!)
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* `SceneTree` class attribute:
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* Generates class property for uniquely named nodes
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* Provides strongly typed access to the scene hierarchy (via `_` operator)
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>Godot C# SourceGenerator</PackageTags>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<!--<Version>2.2.1</Version>-->
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<Version>2.3.0-$([System.DateTime]::Now.ToString(yyMMdd-HHmm)).$(Configuration)</Version>
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<Version>2.3.0</Version>
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<!--<Version>2.3.0-$([System.DateTime]::Now.ToString(yyMMdd-HHmm)).$(Configuration)</Version>-->
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>
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<ItemGroup>

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