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Updating packages & dependencies (nuget & godot)
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GodotTests/GodotTests.csproj

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<Project Sdk="Godot.NET.Sdk/4.0.0-dev3">
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<Project Sdk="Godot.NET.Sdk/4.0.0-dev5">
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<PropertyGroup>
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<LangVersion>preview</LangVersion>
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<TargetFramework>netstandard2.1</TargetFramework>
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<ItemGroup>
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<ProjectReference Include="..\CustomGeneratorTests\CustomGeneratorTests.csproj" OutputItemType="analyzer" />
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</ItemGroup>
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</Project>
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</Project>

GodotTests/Properties/launchSettings.json

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"profiles": {
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"Godot.Tests": {
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"commandName": "Executable",
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"executablePath": "..\\..\\GodotSharp.BuildEngine\\bin\\godot\\Editor\\windows\\godot.windows.opt.tools.64.mono.exe",
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"commandLineArgs": ">godot.log 2>&1",
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"executablePath": "..\\..\\GodotSharp.BuildEngine/.build.bin/godot/Editor/windows.bits=64/godot.windows.opt.tools.64.mono.exe.exe",
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"commandLineArgs": "> godot.log 2>&1",
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"workingDirectory": "."
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}
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}

GodotTests/TestRunner/TestRunner.cs

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namespace GodotTests.TestRunner
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{
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public class TestRunner : HSplitContainer
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public partial class TestRunner : HSplitContainer
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{
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private ITest curTest;
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private int failCount;

GodotTests/TestScenes/CustomControl.cs

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namespace GodotTests.TestScenes
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{
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public class CustomControl : Label
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public partial class CustomControl : Label
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{
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}
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}
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using Godot;
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public class CustomControlWithNoNamespace : Label
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public partial class CustomControlWithNoNamespace : Label
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{
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}

SourceGenerators/SourceGenerators.csproj

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</PropertyGroup>
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<PropertyGroup>
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<Authors>Cat-Lips</Authors>
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<Company>Cat-Lips Incorporated</Company>
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<Description>C# Source Generators for use with the Godot Game Engine:
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- `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
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- `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
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- Base classes/helpers to create project specific source generators
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- FIXED: [SceneTree] Instanced scene from different namespace fails to compile
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<Description>
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C# Source Generators for use with the Godot Game Engine:
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- `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
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- `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
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- Base classes/helpers to create project specific source generators
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- FIXED: [SceneTree] Instanced scene with same name as containing namespace fails to compile
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(See tests for example usage patterns)
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(See tests for example usage patterns)
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NB: Project reload or vs restart may be required to initialise Intellisense...
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</Description>
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NB: Project reload or vs restart may be required to initialise Intellisense...
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</Description>
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<RepositoryUrl>https://github.com/Cat-Lips/GodotSharp.SourceGenerators</RepositoryUrl>
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<PackageProjectUrl>https://github.com/Cat-Lips/GodotSharp.SourceGenerators</PackageProjectUrl>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>Godot C#</PackageTags>
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<Version>1.1.1</Version>
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<!--<Version>1.1.1-$(Configuration)-$([System.DateTime]::Now.ToString(yyyyMMdd-HHmmss))</Version>-->
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<!--<Version>1.1.2</Version>-->
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<Version>1.1.2-$(Configuration)-$([System.DateTime]::Now.ToString(yyMMdd-HHmm))</Version>
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</PropertyGroup>
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<ItemGroup>
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<None Include="Package\build\$(AssemblyName).targets" Pack="true" PackagePath="build" />
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<ItemGroup>
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<PackageReference Include="IndexRange" Version="1.0.0" PrivateAssets="all" />
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<PackageReference Include="IsExternalInit" Version="1.0.0" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.9.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" PrivateAssets="all" />
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<PackageReference Include="Scriban" Version="3.4.1" IncludeAssets="build" PrivateAssets="all" />
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<PackageReference Include="Scriban" Version="3.6.0" IncludeAssets="build" PrivateAssets="all" />
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</ItemGroup>
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</Project>

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